Gameplay
Jetpack
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Increased time before jetpack overheats by approximately 20%.
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Added jetpack overheat gauge on jetpack HUD
Aiming
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Fixed various sensitivity issues when using per zoom sensitivity setting
Aim Assist
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Fixed multiple situations where aim assist got incorrectly reduced or disabled
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Re-implimented rotational aim assist reduction on PC only
Cyberlimbs
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Ripper
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Damage decreased to 250 HP (was 350 HP).
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Tripmines
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Tripmines will no longer stick to players on direct impact, they’ll now bounce off instead.
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0.5-second activation delay added.
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MaxiGun
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Increased damage to 40 HP per bullet (previously 27 HP)
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Reduced spread for more accuracy.
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Reduced overheat threshold from 200 rounds to 100 rounds.
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Fixed incorrect ammo count when re-equipping the minigun arm if not fully loaded.
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Addressed some SFX issues related to Slamfist.
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Fixed a visual error where the Roadrunners charge sometimes remained stuck at 50% sprint duration after cooldown.
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Addressed an issue where Cyberlimb crosshairs may be missing upon activation.
Weapons
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Influencer:
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Reduced limb damage of the Influencer (back to two shots).
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Fixed reload animation icon appearing after redeployment when a remote player picks up and reloads a weapon during a player's death.
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Fixed an issue preventing players from picking up a second primary weapon from a loot box opened by a teammate outside their render distance.
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The weapon details panel was updated to use Short Description.
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Weapon Customization: Renamed labels for ADS Speed and Damage Falloff.
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Updated sniper rifle scope materials to reduce the visibility cone for better visuals.
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Fixed incorrect shotgun spread values when moving.
UI
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Fixed an issue where the bleeding effect persisted after spectating.
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Fixed a bug where the screen turned red or black after taking damage while sliding.
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Fixed health bar displaying as empty after a player's death.
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Fixed an error where starter limbs displayed the Paralyzer’s description in matches.
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Fixed a permanent broken screen effect in spectator mode.
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Fixed an issue requiring players to press confirm twice to call a quick-order drone.
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Improved the inventory UI for better status panel visibility.
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Fixed incorrect Pros and Cons for certain grips, stocks, and muzzle attachments.
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Fixed player voice chat indication visibility issue.
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Fixed an inaccessible input area in loadouts for the Pistol Grip attachment slot.
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Fixed an issue preventing players from editing the Pistol Grip attachment slot in the Loadout menu.
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Added rarity display to all cyberlimbs.
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Reduced brightness for the health regeneration effect.
Lobby
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Fixed an issue where the lobby smoke was gone on low settings.
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Removed redundant 'Combat DJ' and 'Emotes' subpages in the Marketplace.
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Fixed incorrect redirection when selecting 'Go to Appearance' after decoding a music hex, leading to the Combat DJ page.
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Hideout music now plays during the character creation screen.
Locations
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Various collision fixes.
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Fixed visual issues on Saltie Road.
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Increased brightness when standing on the Midtown Harbour roof.
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Fixed hair brightness issues in some locations.
Various fixes
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Reduced knockdown damage immunity duration.
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Fixed explosion damage calculations for non-character targets (e.g. heat sink).
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Fixed Hex Antenna, Hex Terminal, and Hex Generator turning gray when the Hex Extractor is active.
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Added a repulsion effect when players attempt to climb the Combat DJ.
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Loadout drops will now have a flare trail on low and medium settings.
Localization
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Small localization fixes
Tutorial
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Fixed the Phosphor Fury marker not being visible as intended.
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Fixed a visual error where the waypoint marker for "Go to the Extraction Site" appeared transparent.