Gameplay
- Players now retain 80% of their currency (RIP) on death. Currency (RIP) will no longer be dropped.
- Wall Jump no longer activates when moving into a wall, reducing unintended activations.
- Wall Jump can now be triggered from walls located behind your character.
- Mid-air climb speed increased by 9%.
- Melee damage increased to 190 (was 155).
- Melee damage is now consistent across both normal and knockdown targets.
- Reduced the chance of finding a special weapon variant in loot to 5%.
- Fixed an issue affecting the drop chance of legendary teardrop weapons from loot boxes.
- Fixed an issue causing the camera to detach from the spectated player after an execution.
- Fixed an issue where the execution animation triggered but no execution occurred if the enemy was moving sideways, leaving the victim alive and allowing the execution to be repeated.
Weapons
- Improved First Person Sight accuracy by adjusting ADS timing so maximum accuracy is reached more quickly.
- Completed a Camera Shake pass on all weapons (FPV and TP) to reduce motion sickness and provide cleaner visuals during intense firefights.
- Fixed an issue where Piercer reloads were not interruptible, allowing players to shoot while reloading.
- Fixed an issue with excessive muzzle smoke VFX when shooting with the Kestrel. Smoke effects are now balanced and consistent with other weapons.
HUD
- Updated Hit Markers with added visual variety.
- Reduced Jetpack-induced motion sickness.
- Fixed an issue where weapon icons displayed a dark background in asset holes.
- Fixed an issue where Netrunner and Supply_Run mission target markers were not displayed on the map for players more than 200m away.
- Fixed an issue where unique mission markers were not revealed to teammates at a distance.
- Fixed an issue where the cyberlimb panel icon was not inverted when active.
- Fixed an issue where the hacked indication appeared in spectator mode and overlapped the player’s nickname.
- Fixed an issue where owned in-game currency displayed as 0 after spectating another player.
- Fixed an issue where the skip cinematic hint was not fully visible during the endgame sequence cinematic in Loadout Ladder and Deathmatch game modes when in windowed mode.
- Fixed an issue where the red trajectory point was not displayed when blocking a shot.
- Fixed an issue where placing a ping marker and then opening the ESC menu caused players to lose menu input while still being able to move the character.
- Fixed an issue where the Supply_Run mission hint was missing from the bottom-right of the map.
- Fixed an issue where the respawn notification was only visible for a few frames after choosing a loadout.
- Fixed an issue where the Soldier backpack status icon was only visible when affected by another effect.
- Fixed an issue where some attachments appeared detached from weapons.