Gameplay
Added omni-directional slide from falling by pressing crouch just before or when landing.
Added full armor refill reward to successful finishers.
Added redeploying with 3 armor plates now in Extraction Royale.
Improved melee consistency on knocked-down targets and at point-blank range.
Improved armor plate audio feedback timing.
Increased finisher interaction speed.
Fixed incorrectly getting a jittery or short slide in rare cases.
Fixed now cancelling slide when releasing crouch input with hold-to-crouch setting enabled.
Fixed an issue when spamming armor plates it would trigger an additional animation, even when armor was already full.
Fixed melee being able to correctly interrupt slide.
Cyberlimbs
Cyberlancers:
Updated charge counts to the following:
Common – 1
Uncommon – 2
Rare – 2
Epic – 3
Paralyzer:
Disable snapshot functionality (enemy wallhack tracking) across all rarities.
This simplifies the limb’s current behavior while we shift focus toward dart-based EMP effects in future updates.
Update global cooldown values to make the ability more responsive and usable during this transitional phase:
Updated Cooldown Values by Rarity:
Common – 64s
Uncommon – 58s
Rare – 52s
Epic – 46s
Hammerheads: Fixed a visual bug where fingers were visible through the tablet.
Ghost Arm: Fixed an issue where projectiles would disappear when used near walls or other objects.
Phosphorus Fury: Fixed an issue where characters could become stuck in the aiming state when spamming projectiles in free fall right before landing.
GrappleHook: Fixed an issue where the GrappleHook projectile marker was displaying a placeholder icon.
Slugger: Updated the Slugger's ferrofluid effects to remain on the character until the ability duration ends after climbing.
Javelina: Fixed an issue causing Javelina missiles to continue tracking targets that were no longer in the targeting zone.
Kinetic Shield: Fixed an issue causing the Kinetic Shield durability indicator to flash red upon activation.
Weapons
Fixed an animation issue where the weapon appeared misaligned while firing from the hip.
UI / Lobby
Updated the Enter button hint asset.
Updated OTG PRO tab on MAC.
Various Issues
Fixed an issue causing the Combat DJ arena to remain stuck in an active state, even after being captured by a hostile player.
Fixed an issue with HEX Terminal audio ping sound being incorrectly emitted from the terminal during ongoing Extraction.
Fixed an issue in Little Kyiv where a concrete staircase lacked collision elements.
Fixed an issue where the 4th of July event sound would be instantly interrupted when using short zip lines.